Accountability

Random Draw for Punishments and Rewards

Let chance pick

An animated random draw that lands on a punishment from your library or a reward from your catalog. Switch between punishment mode and reward mode, narrow the draw by severity or by cost, then assign or gift what it picks. In a paired dynamic the Dominant draws; in solo mode you draw and apply the result to yourself. Open it from the action button on the Consequences tab. A Premium feature; any partner's Premium unlocks it.

Not knowing what comes next can be part of the dynamic. The jar draws from the punishments and rewards you already set up, so chance picks the item while you keep control of what is in the jar.

Capabilities

Two modes

Punishment mode draws from your active punishments. Reward mode draws from your active rewards. Punishment draws are off while the dynamic is paused; reward draws still work.

Severity filter

In punishment mode, limit the draw to minor, moderate or severe punishments.

Cost filter

In reward mode, limit the draw to low, medium or high cost rewards. The tiers split your catalog into thirds by point cost and show once you have at least three active rewards.

Assign or gift the result

After the draw, assign the punishment or gift the reward in one tap. A gift from the jar costs no points. A drawn restriction opens the assign form first.

Keep out of the jar

Turn on Keep out of the jar for any punishment. It stays in your library and you can still assign it yourself, but a draw never picks it.

Role Perspectives

D

For Dominants

Draw, then assign or gift what lands.

  • Draw a punishment or a reward from the lists you already built
  • Narrow the draw by severity or by cost
  • Assign or gift the result without leaving the jar
  • Keep chosen punishments out of the draw
s

For Submissives

Your Dominant draws for you.

  • A drawn punishment arrives like any other assigned punishment
  • A drawn reward arrives as a gift, with no point cost
  • Punishments marked Keep out of the jar never come from a draw

Use Cases

1

Minor only: a draw limited to minor punishments

2

Surprise treat: a reward-mode draw, gifted at no point cost

3

Hand-picked only: a severe punishment kept out of the jar and assigned by hand

4

Solo: the jar picks your own punishment after a missed ritual

Try punishment & reward jar free — one subscription covers both partners.

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By Kneel Team

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